Weekly challenge 3: Design sprints
By knowing what went well, we can repeat it or use it as a lesson for future work.
Please review the video on design sprint retrospectives.
Knowing what didn’t go well is the key to improvement.
Understanding the problem is the first step of a design sprint. In this phase, you take in all of the necessary data needed to move toward ideation and the other design sprint steps.
It is through understanding the problem and then rapidly brainstorming ideas that we are able to come up with multiple solutions quickly. This makes it easier for us to decide what to move forward with and then prototype and test.
This best describes the steps of sprint planning. Good sprint planning is key to a successful project outcome.
An entry-level UX designer in the Prototype phase would be actively involved in creating a solid prototype for users to try out.
The Prototype phase occurs before the Test phase in a design sprint. Designers create solid prototypes for users to test.
Prioritizing the user is an important aspect of design sprints.
As the first step in planning a design sprint, user research focuses on the user problem you’re trying to solve.
Logistics should include who is attending and the name of the sprint leader.
In the logistics section, attendees need to know where the sprint will happen and when it will be held.